2.53: Tue 30 Dec 2008 01:19:07 EST Buttons now double-buffered (prep for user moveable buttons). Keypad cardinal directions now send arrow keys (allow moving in menus that have digit accelerators). 2.52: Sun 28 Dec 2008 14:51:11 EST New button editing mode. Squelch on identify. 2.50: Wed 10 Dec 2008 21:43:25 EST Minor eye-candy (scroll windows during switching). 2.48: Tue 9 Dec 2008 23:01:53 EST Inventory command reordering. 2.46: Tue 9 Dec 2008 22:36:43 EST Messages wrap in Term-1 (hack). Dialog box explaining changing bindings. Some mods to transparency. 2.45: Mon 8 Dec 2008 21:17:23 EST When a button is touched, no term mouse event will be generated. 2.44: Sun 7 Dec 2008 14:18:46 EST Fixed problems with button names/loading/saving. Might need to delete BUTTONS.DEF in faangband/nds dir. 2.42: Sun 7 Dec 2008 00:14:54 EST Turned off skipping game button for keys that have a user button... sigh. 2.41: Sun 7 Dec 2008 00:07:48 EST Fixed direction pad being duplicated due to save/restore of user buttons.. Button revamp coming. 2.39: Sat 6 Dec 2008 23:36:37 EST Buttons no longer overlap each other. Spell formatting changed. Spells listed automatically when casting. 2.38: Fri 5 Dec 2008 00:59:21 EST Initial support for fully configurable buttons/keys on the fly. 2.36: Thu 4 Dec 2008 17:44:47 EST Added date to relnotes. 2.34: Thu 4 Dec 2008 17:22:59 EST Fixed button-garbling problem when leaving help. Started some transient button additions. 2.33: Wed 3 Dec 2008 14:05:57 EST Fixed bug in overlay. 2.32: Wed 3 Dec 2008 12:30:31 EST Overlay improvements. Configurable buttons. 2.31: Sun 30 Nov 2008 21:18:31 EST Redefine user buttons (top-right 4) by scrubbing them! Saved to file. 2.30: Sun 30 Nov 2008 00:21:40 EST Lots of changes to buttons hooks etc. 2.29: Sat 29 Nov 2008 15:57:27 EST Hooked into button code. 2.28: Fri 21 Nov 2008 08:24:47 EST Overlay button highlighting. Touch action on release instead of press. 2.27: Thu 20 Nov 2008 21:03:51 EST Add some buttons... 2.26: Thu 20 Nov 2008 20:57:25 EST Extend overlay interface... experiment with palette changes... 2.25: Thu 13 Nov 2008 22:07:32 EST Translucent overlay experiments... 2.24: Thu 13 Nov 2008 21:06:11 EST Added some NDS informative messages (B key). Added L_KEY shift, made shifted directions run (experimentally). 2.23: Thu 13 Nov 2008 20:29:44 EST Added MOTD. Fixed string text_dims re multi-line strings. 2.22: Sun 9 Nov 2008 17:38:09 EST Nothing to see here, move on 2.21: Simplify direction key processing... added diagonal movement 2.20: Minor leanup to zoom switch. Keys now repeat (direction keys and auto attack 'B' key). 'B' key rests if no monsters nearby (fixed: move NW bug) 2.19: Substitute 10x14 font for 8x12 for zoom. 2.18: R now toggles a zoomed display Y now sends 'y' --- useful for 'y'/'n' prompts L toggles keyboard as before A = return X = esc B = attack/move towards nearest enemy (functional but needs tuning) Prefs now default to messages displayed in Term 1 and auto_more on (for new characters --- existing characters need to modify their own options) TODO: adapt status info to map to alternate term (especially for zoomed mode).